Source code for anomalib.data.utils.generators.perlin

"""Helper functions for generating Perlin noise."""

# Original Code
# Copyright (c) 2021 VitjanZ
# https://github.com/VitjanZ/DRAEM.
# SPDX-License-Identifier: MIT
#
# Modified
# Copyright (C) 2022 Intel Corporation
# SPDX-License-Identifier: Apache-2.0

# pylint: disable=invalid-name

import math
from typing import Tuple, Union

import numpy as np
import torch
from torch import Tensor


[docs]def lerp_np(x, y, w): """Helper function.""" fin_out = (y - x) * w + x return fin_out
[docs]def rand_perlin_2d_octaves_np(shape, res, octaves=1, persistence=0.5): """Generate Perlin noise parameterized by the octaves method. Numpy version.""" noise = np.zeros(shape) frequency = 1 amplitude = 1 for _ in range(octaves): noise += amplitude * generate_perlin_noise_2d(shape, (frequency * res[0], frequency * res[1])) frequency *= 2 amplitude *= persistence return noise
[docs]def generate_perlin_noise_2d(shape, res): """Fractal perlin noise.""" def f(t): return 6 * t**5 - 15 * t**4 + 10 * t**3 delta = (res[0] / shape[0], res[1] / shape[1]) d = (shape[0] // res[0], shape[1] // res[1]) grid = np.mgrid[0 : res[0] : delta[0], 0 : res[1] : delta[1]].transpose(1, 2, 0) % 1 # Gradients angles = 2 * np.pi * np.random.rand(res[0] + 1, res[1] + 1) gradients = np.dstack((np.cos(angles), np.sin(angles))) g00 = gradients[0:-1, 0:-1].repeat(d[0], 0).repeat(d[1], 1) g10 = gradients[1:, 0:-1].repeat(d[0], 0).repeat(d[1], 1) g01 = gradients[0:-1, 1:].repeat(d[0], 0).repeat(d[1], 1) g11 = gradients[1:, 1:].repeat(d[0], 0).repeat(d[1], 1) # Ramps n00 = np.sum(grid * g00, 2) n10 = np.sum(np.dstack((grid[:, :, 0] - 1, grid[:, :, 1])) * g10, 2) n01 = np.sum(np.dstack((grid[:, :, 0], grid[:, :, 1] - 1)) * g01, 2) n11 = np.sum(np.dstack((grid[:, :, 0] - 1, grid[:, :, 1] - 1)) * g11, 2) # Interpolation t = f(grid) n0 = n00 * (1 - t[:, :, 0]) + t[:, :, 0] * n10 n1 = n01 * (1 - t[:, :, 0]) + t[:, :, 0] * n11 return np.sqrt(2) * ((1 - t[:, :, 1]) * n0 + t[:, :, 1] * n1)
[docs]def random_2d_perlin( shape: Tuple, res: Tuple[Union[int, Tensor], Union[int, Tensor]], fade=lambda t: 6 * t**5 - 15 * t**4 + 10 * t**3, ) -> Union[np.ndarray, Tensor]: """Returns a random 2d perlin noise array. Args: shape (Tuple): Shape of the 2d map. res (Tuple[Union[int, Tensor]]): Tuple of scales for perlin noise for height and width dimension. fade (_type_, optional): Function used for fading the resulting 2d map. Defaults to equation 6*t**5-15*t**4+10*t**3. Returns: Union[np.ndarray, Tensor]: Random 2d-array/tensor generated using perlin noise. """ if isinstance(res[0], int): result = _rand_perlin_2d_np(shape, res, fade) elif isinstance(res[0], Tensor): result = _rand_perlin_2d(shape, res, fade) else: raise TypeError(f"got scales of type {type(res[0])}") return result
[docs]def _rand_perlin_2d_np(shape, res, fade=lambda t: 6 * t**5 - 15 * t**4 + 10 * t**3): """Generate a random image containing Perlin noise. Numpy version.""" delta = (res[0] / shape[0], res[1] / shape[1]) d = (shape[0] // res[0], shape[1] // res[1]) grid = np.mgrid[0 : res[0] : delta[0], 0 : res[1] : delta[1]].transpose(1, 2, 0) % 1 angles = 2 * math.pi * np.random.rand(res[0] + 1, res[1] + 1) gradients = np.stack((np.cos(angles), np.sin(angles)), axis=-1) def tile_grads(slice1, slice2): return np.repeat(np.repeat(gradients[slice1[0] : slice1[1], slice2[0] : slice2[1]], d[0], axis=0), d[1], axis=1) def dot(grad, shift): return ( np.stack((grid[: shape[0], : shape[1], 0] + shift[0], grid[: shape[0], : shape[1], 1] + shift[1]), axis=-1) * grad[: shape[0], : shape[1]] ).sum(axis=-1) n00 = dot(tile_grads([0, -1], [0, -1]), [0, 0]) n10 = dot(tile_grads([1, None], [0, -1]), [-1, 0]) n01 = dot(tile_grads([0, -1], [1, None]), [0, -1]) n11 = dot(tile_grads([1, None], [1, None]), [-1, -1]) t = fade(grid[: shape[0], : shape[1]]) return math.sqrt(2) * lerp_np(lerp_np(n00, n10, t[..., 0]), lerp_np(n01, n11, t[..., 0]), t[..., 1])
[docs]def _rand_perlin_2d(shape, res, fade=lambda t: 6 * t**5 - 15 * t**4 + 10 * t**3): """Generate a random image containing Perlin noise. PyTorch version.""" delta = (res[0] / shape[0], res[1] / shape[1]) d = (shape[0] // res[0], shape[1] // res[1]) grid = torch.stack(torch.meshgrid(torch.arange(0, res[0], delta[0]), torch.arange(0, res[1], delta[1])), dim=-1) % 1 angles = 2 * math.pi * torch.rand(res[0] + 1, res[1] + 1) gradients = torch.stack((torch.cos(angles), torch.sin(angles)), dim=-1) def tile_grads(slice1, slice2): return ( gradients[slice1[0] : slice1[1], slice2[0] : slice2[1]] .repeat_interleave(d[0], 0) .repeat_interleave(d[1], 1) ) def dot(grad, shift): return ( torch.stack( (grid[: shape[0], : shape[1], 0] + shift[0], grid[: shape[0], : shape[1], 1] + shift[1]), dim=-1 ) * grad[: shape[0], : shape[1]] ).sum(dim=-1) n00 = dot(tile_grads([0, -1], [0, -1]), [0, 0]) n10 = dot(tile_grads([1, None], [0, -1]), [-1, 0]) n01 = dot(tile_grads([0, -1], [1, None]), [0, -1]) n11 = dot(tile_grads([1, None], [1, None]), [-1, -1]) t = fade(grid[: shape[0], : shape[1]]) return math.sqrt(2) * torch.lerp(torch.lerp(n00, n10, t[..., 0]), torch.lerp(n01, n11, t[..., 0]), t[..., 1])
[docs]def rand_perlin_2d_octaves(shape, res, octaves=1, persistence=0.5): """Generate Perlin noise parameterized by the octaves method. PyTorch version.""" noise = torch.zeros(shape) frequency = 1 amplitude = 1 for _ in range(octaves): noise += amplitude * _rand_perlin_2d(shape, (frequency * res[0], frequency * res[1])) frequency *= 2 amplitude *= persistence return noise